ISBN: 9798289659729
Publication Date: June 25, 2025
Keywords:
DirectXDirectX 12HLSLGPU ProgrammingGraphics PipelineRay TracingCompute ShadersGame DevelopmentRenderingOptimizationShader Development
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DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide that delves deep into its subject matter, providing readers with valuable insights and practical knowledge.
This book stands out for its clear explanations, thorough research, and engaging writing style. Whether you're a beginner or an expert in the field, you'll find valuable information that you can apply immediately.
This book is perfect for students, professionals, and enthusiasts who want to deepen their knowledge and skills. No prior experience is required, as the book starts with the basics and gradually progresses to more advanced topics.
This book addresses current trends and developments in the field, making it highly relevant for today's readers.
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DirectX+HLSL/Graphics/Compute All-in-One is a masterclass in academic writing. The clarity and precision of the arguments make it accessible without sacrificing depth.
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Reading DirectX+HLSL/Graphics/Compute All-in-One felt like having a heart-to-heart with a wise mentor. I found myself nodding along and reflecting deeply.
Fantastic read! Highly recommended.
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Quick read, big impact.
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This book came to me at just the right time. DirectX+HLSL/Graphics/Compute All-in-One provided the guidance I needed and the writing style made complex concepts easy to understand. Five stars!